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Debates are almost exactly the same but see your officer trying to win a battle with words as opposed to violence. Duels see your officer fighting one on one another officer, using a turn based rock-paper-scissors esque system. Battles often come down to crushing morale by capturing forts and strategically outmanoeuvring them until they begin to crumble and can be decimated.Īdding to that personal touch are two new types of “combat” in the game which are built around your main officer. The number of enemies in an opponent’s force is a pretty good indication of their strength, but even the mightiest can fall easily with no morale. More than just speeding up battles by playing them right, you can completely turn the odds to your favour even against forces that greatly outnumber you. This time around you’ll want to dirty your hands in battle more than ever. Sometimes it’s necessary to take a step back, commanding forces in multiple locations, spreading the enemy thin and laying siege to key locations. Being in command of a battle is not the only way war can be strategically managed. The great breadth of China as opposed to Japan makes it all the harder to deploy your war banners in defence. A weak link in your chain of cities can be just another opportunity for your enemies to exploit. You’ve constantly got to balance resources, fealty, and military training. For most of the game it’ll be a constant juggling act against the clock that are your enemies. Making sure you’re maintaining the cities in your territories is now more crucial than ever too. It all makes it come wonderfully to life.
#Romance of the three kingdoms 13 precense series#
The series has always been great at gradually increasing the tiers of its grand strategy management, but this time it feels more than ever based on a network of real people with their own agendas. The larger your territory gets the more you’ll end up relying on their suggestions. Who you place as Minister can affect what sort of suggestions you’ll get. However, you cannot dictate these yourself, and can merely approve or not approve suggestions from your ministers, setting the amount of resources to give to the task if you allow it. You yourself can only dish out a couple of orders at a time, but by setting Ministers you unlock more slots for orders to go. These “hints” now largely take the form of suggestions from the Ministers you appoint - for War, Military, and Domestic. The hint system from Nobunaga’s Ambition: Sphere of Influence, which had your officers make suggestions in the UI of what you should do next, has been given an overhaul and a fresh coat of character-based paint. In battles they can boost your officer’s special abilities, and enhance your special bar in one on one fights (be they duels or debates). Both strategy and role-playing slot together marvellously in this instalment in the series.Īlong with having a greater sense of character in Romance of the Three Kingdoms, relationships and interactions are more important than ever. Need to get hands on to make sure that difficult battle goes your way? Well you better make damn sure you’re actually at that battle, then. Need to make sure your city upgrades happen as fast as possible? Make sure you’re in the right city and you can assist yourself, speeding up the time it will take. Romance of the Three Kingdoms XIII makes an awareness of who you are, where you are, and what you’re actually doing yourself more important than ever, and it adds a whole new dynamic to the way grand strategy is handled. Sure, in Nobunaga’s Ambition: Sphere of Influence you had one main officer you were playing as, but it often didn’t feel like you had all that much real presence over what was happening. In Romance of the Three Kingdoms XIII who you’re playing as is more important than ever. Romance of the Three Kingdoms doesn’t just centre around one guy, but a tumultuous time for a whole nation, largely revolving around three faction in particular.
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Romance of the Three Kingdoms is a lot more broad than the fairly specific Nobunaga’s Ambition. Which brings us to another difference - the name. These are also the same events that Dynasty Warriors covers (another Koei Tecmo property), so Warriors fans should already be well aware of what’s going on over this period of history, and you even play as some of the officers Warriors fans already know and love.
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Romance of the Three Kingdoms explores Ancient Chinese history as opposed to Japanese, and is based on the historical work of the same name. But, what’s actually different in Romance of the Three Kingdoms XIII compared to Nobunaga’s Ambition: Sphere of Influence? Well, for starters the location and the history it covers. As you’d expect, given the 3 year gap, Romance of the Three Kingdoms XIII has improved on what we loved.